NotBrad Posted January 18, 2017 Report Share Posted January 18, 2017 So this is one issue that I have come to realize will most certainly cause the greatest headache(metaphorically) behind the actual development of the interface itself; that being the issue of interpolation, such as the concept of the skills present in Sword Art Online, rather than the interpretation of real movements. To clarify:Interpolation:the insertion of something of a different nature into something else."the interpolation of songs into the piece"MATHEMATICSthe insertion of an intermediate value or term into a series by estimating or calculating it from surrounding known values."yields were estimated using linear interpolation" This meaning that the game-engine has motion assist that serves as surrogate for real world "muscle memory" and allows untrained individuals to perform activities they lack the training for in real life Interpretation:nounnoun: interpretation the action of explaining the meaning of something. "the interpretation of data" synonyms: explanation, elucidation, expounding, exposition, explication, exegesis, clarification More an explanation or way of explaining. plural noun: interpretations "this action is open to a number of interpretations" synonyms: meaning, understanding, construal, connotation, explanation, inference "they argued over interpretation" This meaning that the program merely interprets the nervous signals and performs the explicit commands sent out by the brain and performs only those actions. Which do you think is better, and what do think is actually more practical to implement in the grand scheme? Quote Link to comment Share on other sites More sharing options...
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