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Nowhere of water droplets?


insight

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Yes..and...? Take your virtual sphere & populate its surface with protuberences. In so doing, you have inadvertantly populated it with dimples, which lie between & under the protuberences. Now do the opposite; start with the virtual smooth sphere & populate it with dimples. Voila, automatic protuberences. :hihi:

 

But there is a slight difference... in option A you end up with convex protuberences and in option B you have concave dimples... think about it they look different :cup:

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But there is a slight difference... in option A you end up with convex protuberences and in option B you have concave dimples... think about it they look different :cup:

 

___The point is that the inside of a convex protuberence is a concave dimple. I believe there is a difference - a boundary if you will - where for our golf-ball & hailstone examples, the drag starts increasing rather than decreasing. If the dimple depth/protuberence height ratio is at some 'low' level you get low drag far flying balls; if the ratio is large, you get high drag short flying balls. :hihi:

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