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Time Travel : Space Time Pin Pointing

Time Travel Space Time Astronomy

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#1 LewisTheBrindley

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Posted 22 October 2017 - 03:23 AM

Space is alone confusing. Calculating physics in a 5 dimensional simulation requires 5 variables per dimension. That's 25 different variables. Now imagine, those variables multiplying per every instance of time since the Big Bang to whatever future our race may hold. Lot to take in at once so we use rounding (calculating approximate results). As of now, we haven't yet discovered the smallest instance of time. Second? Micro-Second? Nano-Second? To first understand the smallest thing, you must understand how we can get to it.

 

Detailed explanation of why rounding is necessary and why we will always have an approximate answer : 


 


 

From start of time, our first unit of time was a "day". Later evolved into months, being (28 at conditions..) 30-31 days. Then years, being 12 months. We create variables (units of time). A day has 24 hours. Day being the variable. A hour has 60 minutes; hour being the variable here now. Since day one, to calculate anything, we needed a base of understanding.. coming as "day" for time and everything was based of that. So even if we calculated a unit smaller than second, there would be a unit smaller than that, and a unit smaller than that. In such a case, we could go searching but to no end. 

 

That is why a rounding principle was invented; One-third may be approximately 0.3, but could very well be approximately 0.33, and approximately 0.3333333333333 and so on. No matter how far we go, we'll still end on an approximate answer.

 

 

So lets set up our variables on how space positioning works. 

 

Our position variable can be conducted via gravity and weight.

w = mg 

m(type) = kg or g (kilogram or gram)

g = net force of all pulls of gravity

g(type) = newton

w(type) = solution(type) or newton

The variable "g" needs to include as many vectors as possible for the best location pointing. Vectors can be the gravity from the sun, other near stars and planets, even black holes. Even so, there will be a difference of possible 200 to 400 (km^5). 

 

Our time variable can be be found from comparison with multiple events that every multiverse (works if we are a multiverse) will have (such as BIG BANG event or a black hole formation that can't be stopped). I'll give a formula for this soon after I consider how to get the nearest result (any events that are guaranteed to occur for human race will be helpful in comments below).

 

If you can pin point an exact position in time nearest to even 20 (unit of time travel ^ 25), you should be considered a genius smarter than any the world has seen (in my opinion).

 

The above position variable only works still objects. If an object is moving, you'll need to calculate all forces being applied at same time as transportation. Yes, that is very hard and such calculations can even crash a Quantum Computer so I'm still trying to figure out how to make this easy.

 

Time isn't linear. The assumption of a "timeline" is idiotic. Time is so far away from being linear. If anything, time would be a 25 Dimensional Space. 

 

Any corrections always help. Suggest some!



#2 Vmedvil

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Posted 28 October 2017 - 08:34 AM

Well, it is not nearly that easy nor ever will be the travel of particles in time is a very chaotic system having changes that happen on the frames on the plank scale which for space is about 10^-35 meters and for time is about 10^-44 seconds which (Planck Length / Plank Time = Speed of Light). These particles have a equal chance of following any pathway between 0 to C in one plank time which to generate space at the first set has to be C, but for the 10^35 C per meter second after that it could be in any position unless something is known about the particle's movement which makes a lie group of SO(3). 

 

1200px-E8Petrie.svg.png

 

As the particle moves randomly through C frames it will make a pathway for the particle based on the velocity between 0 to C in each of the frames which will be constantly different due to forces interacting with this particle such as Gravity, Electromagnetism, WNF, or SNF not being a constant velocity taking a defined position in each C frame as it moves.

 

Tethered_particle_motion_sketch.JPG

If the velocity is known to be constant with no forces interacting upon the particle then something simpler can be used called a Light Cone for every point of space containing a particle which is what happens in Special Relativity for a set of time frames that the object has a constant velocity in (X,Y,Z).

 

World_line.png

 

The surface on top of the light cone is actually that SO(3) of all possible pathways through space, but if the velocity is known will always be the edge of the light-cone and if its direction in (x,y,z) is known will always be a point on the edge of the light cone but that is just all for a single particle, you begin to run into serious problems when calculating many particles all moving through time if velocity is not known or constant for all of them.

 

brownian-motion.JPG

 

 

That calculation upon the lie group of 10^35 per meter seconds of frames would be times how many particles being calculated ( n * 10^35 ) and if we wanted to calculate a line of space with a particle at every unit of space it would be 10^35 * 10^35 or 10^70 possible states per meter second. If the velocity is constant for all those particles without interaction it would be 10^35 calculations if viewed into a single larger particle the size of a meter being one calculation but the universe doesn't usually give you problems that easy as you assume things are larger objects you lose the fine details because in real life these changes are carried out on very small scales constantly changing due to interaction being all in different inertial reference frames and integration doesn't solve this due to the known error in calculus small enough to not throw off large calculations but small ones like this that error makes the world of difference making the summation form mandatory for accuracy. 

 

mixb.png

 

This calculation becomes even more complex using the volume of a sphere equation to calculate the number of particle states per meter second in a volume with a radius of being 

 

formula-volume-sphere.jpg

 

Planck Sized Wave-Particle Volume = (4/3) π(Runiverse/ Lp)^3 

 

which is around 4.1 * 10 ^ 210 calculations for a chaotic unknown system of Particle States Dimensionless constant @ R The manifold of that sphere being a light cone with a SO(3) at every point.

 

lightcone2.jpg

 

1200px-E8Petrie.svg.png


Edited by Vmedvil, 26 December 2017 - 11:44 AM.




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