
DHendry1988
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Macadanadado reacted to a post in a topic: How Long Until We Could Make A Real Sword Art Online (sao) Nerve Gear Type Device
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Puppy7718 reacted to a post in a topic: How Long Until We Could Make A Real Sword Art Online (sao) Nerve Gear Type Device
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Nishhoku and violetbird27 Nice to meet you, but as a mobile phone user, i'm aware that it can take a while to post but you just need to hit the Post or Reply button once :) Pressing it more will post more times Also, it's not just the cost that makes this pod a bad idea to follow along with, but the fact that we've got a clear object in mind. We're recreating the design and concept of Sword Art online's nervegear. To create a pod to do it would be against the idea that started this. But if you want to try it yourself, the logic may be more viable than the nervegear's.
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Akiro reacted to a post in a topic: How Long Until We Could Make A Real Sword Art Online (sao) Nerve Gear Type Device
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Okay, I never ruled it out. I said it was gonna be taxing and difficult. Every smell will no doubt affect the brain one way or another, but there are so many smells out there that affect us that it would be really hard to simulate. For example, smokers to non-smokers. Some non-smokers despise the smell of smoke while smokers dont. You'd have to simulate that smell perfectly for me to hate it and a smoker to like it. Bananas, coconut, cinnamon, vanilla, smoke, acid, mint, wood, stones, salt, damp, etc. Unique smells that affect people differently. I am not ruling it out, I'm simply saying there are FAR too many variables to play with to make this a justifiably important aspect of development at this time
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Hi eclogite. As inarguable as your statement is (I hope that's the right word), I cant help but state that this isnt the height of our concerns. Being able to smell does impact us, but trying to provide digital smells so as to compensate for these smells would be extremely taxing and difficult. Although a full immersive experience would be brilliant, smell could only but make things more unstable at this point in time. although I would like to have this as a part of the programming, but just not as important as it could be made out to be. ... I've probably just gone around in circles and bitten my own tail haven't I? :p
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Hey guys. I know this forum is a bit of a mess of disorganization, but if there's one thing Toby Macguire's Spiderman has taught us, it's that all brilliant men and geniuses are messy :p hehe. So it just goes to show how smart we all are :D Anyways, I have had a brainstorm that may help, methinks, cover a few points or even may provide a step to take to go forwards :) Bear with me, because this could get confusing. The brain registers everything it experiences. it reacts to and adopts the responses it receives from the rest of the body. Because of this, it will have different readings to to show the brain's state before, during and after the experience. This would be, primarily, how an MRI system to scan our brains would work. It keeps a monitor in real time of our brains' changes during a testing phase prior to gameplay. With real time responses, we can identify the minimum, maximum, and logically acceptable boundaries by which the brain can accept. Now, the biggest issue would be to write to the brain, which I personally believe should be reserved to the ears and eyes. What you see and hear can change how you view things, and simply the mental state of being within a video game could make you react naturally. This is where testing would come into play. We could implement basic and advanced testing. Basic would have the following tests Follow the cursor, voice recognition, pain receipt, audio pitch testing, etc. The basics needed to make your brain react in certain ways. Advanced would need to combine these elements. Hand-Eye coordination, Audio Source Detection, Muscle Reflex, contraction and expansion. With these tests the system could accurately hazard a guess at the tolerance limit for maximum and minimum receipt for hearing, seeing and feeling. The vocal recognition would be simply used to accept confirmation from the user during testing. So basically, with these tests the computer can sync the entire brain together and produce a virtual recreation that can imitate how you would respond. If you see a sword flying towards you, you'll panic. If you hear a gun being fired you'll react by heading to cover. This may not cover 100% of the investigative spectrum but I really do believe that a brain to computer interface would be best approached by mimicking the brain rather than utilizing it fully. This would also contribute to memory because what you see and hear can reflect in your mind :) Hopefully this is accurate and not just bordering insanity (not been the best morning for me today). If so, can anyone else build on this? If not, can anyone advise why not?
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Hehe :) I think they stopped coming over because they dragged me out the shower to talk about the apocalypse and accepting God and Christ and the prophecies at which my towel dropped and I said "I only believe in one prophecy. The prophecy of the one that will rescue us from the matrix" but enough about my religious affairs with Keanu Reeves. Let's not get too side tracked :p
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DHendry1988 reacted to a post in a topic: Business And Futurology
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Omg Kilvarok is an alcoholic. He admitted it at the end of his last comment! We heard it here first! (Or it could be the voices in my head)... Just kidding, however I must point out that you did kinda make your entire statement void when you ended with "wouldnt it be grande if it worked like that?" It makes you sound unsupportive of your own statement.
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Hey Kilravok. No confusions. I see exactly what you mean. Everyone chip in wherever possible and do their parts simultaneously. Do their strengths at the same time to speed production up. But tell me, can you identify all the software needed to run the hardware needed to work with the brain and the parts of the brain each piece of hardware will work with? Because the hardware billy's will not know what they're building par the helmet. Logical construct is always a plus, but when there's nothing about the brain monitoring and manipulating gear needed, the shell is where they stop until we can give them definitive ground to walk on. As for the software billy's. They could make a shell of an OS to run on this hardware and create the logic build to compensate, but without the known hardware to be compatible, how much of it is being run, how to bridge and identify communications between them, the shell coding of an OS is all they have. No BIOS chips, no ROM chips, nothing. Without the OS we have no base for the game to exist. I see where you're going with it. Making people wait for others to finish means we have a lot of wasted time for potential contribution. However, they can always put in their opinions as the brain guys work. How will scanning the frontal lobes help and what will it control? For an example. I know you want structure and everyone's participation, but I dont want rushed figures and contribution which will inevitably be altered by the subsequent research. True it would give them a little bit of a leg up, but what is that if you cant get over the wall? (So to speak)
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Hey Kilravok. Once again, respect for the points you made. I understand them and see where you're coming from, but respectfully I have a couple of quams about the points you made. 1. Working to our strengths. I'm a bit of a cynic (if that werent so apparent), and I find joy in 'making descend voluntarily that which cannot explain its ability to fly' (I'm not a violent person so the term 'shoot down' would be hypocritical of me) the ideas that are made simple. I do so, so that if the idea is strongly supported, all the negative thoughts can be filtered, only to reveal good things, and if it's poorly supported, to reduce the wasted effort and resources to make fail what couldnt succeed. you want me to work on my strength? I'm sure I could do that :) The social and ethical sides of things are constantly under check regardless of timing. We have to consider it for everything from intrusive brain control methods to integrated moisturised butt wipes (if that would be a feature, it would save me from the chaffing). So naturally,that can work on its own. But the rest is about variables and constants. the brain is a constant variable at present, where every aspect has a high risk of causing disaster, or even death, if approached incorrectly. So until we can make the entire brain one big constant, we cant have any further sub-variables. The helmet, the software, the advertisements designed to bypass your software and make bosses look like giant KFC buckets, they cant exist. And considering the recent rise in virtual terrorism lately, it would be advisable to look into a new OS that is as far removed from Windows, Linux and/or Mac as possible. Once again, I am fully behind this project and seeing where it goes, so I dont mean to be a negative Nigel (I am NOT calling myself Nancy!), but if we cant have one perfect device and leave the competition to the software and games providers, then whats the point? It'll just become another XBox or Playstation and be milked for all its worth. Anyways, enough ranting from me, I need some pineapple.
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Shodan reacted to a post in a topic: How Long Until We Could Make A Real Sword Art Online (sao) Nerve Gear Type Device
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Hey Jonah. Good to see that you're reading my posts :) I thought at first that everyone was ignoring me (that makes me a sad panda) but I believe you misinterpreted my use of the example of USB plug and play. I was using it as a counter point to the way some people dilute the complications into simple observations (e.g. simply using nanotech to pierce into the brain for direct control of the brain). The term plug n play is used for putting things into a computer and "awaaaaaay we goooooooo"... which is far from how this will all work out. I appreciate the fact that we've created a website to collate our information together, but lets not forget it was born out of the need for secrecy. No one suggested another forum until "we should keep it to ourselves" was brought into the fray, and as soon as that point was countered "this will be accessible by everyone who registers came into play... Sort of like selling Team Fortress 2 full price for a couple of years before turning it free to play with microtransactions. In all, I would like for everyone to simply keep on topic and start with the brain. cross that bridge before planning to cross another, because who knows when a landslide could destroy the next bridge we cross, or a storm (brain storm, haioooooooh) could hold you back from crossing for fear of falling off... but enough of that analogy before I become a fortune teller or meteorologist. Basics, the brain is our biggest concern, and although nano probes could help, we dont really know how much damage it could cause, nor if it would be permanent. The holes may be tiny but it may not guarantee that cerebral fluid wont leak in :( ... or am I just being paranoid? :p
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Lol @ Zazz :D I think the best analogy for the new site idea is as follows. You have your bedroom, it's a total mess. No room for anything, no space to do anything. You buy out, or rent out, another room in the house and use that to organize all your stuff. Once you've moved out everything you can, you may be more organized but you'll still have too much. And now you're left with another room that is in practically no use but for storing new things you bought until you can find a space for it in your new room. How about just being tidier and sorting everything out into a more appealing display than just moving out? Be the responsible teenager your parents wanted you to be :)
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Exactly :) But once again, we gotta get our heads around the brain first. Without a logical layout of the brain and how to interface with it in a non-intrusive fashion, we're leaving this all to conflicted guesswork. So I say, all y'all that know about brains, collaborate quick-like so as to give us a head start (pun kinda intended) ;)
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Mactyville reacted to a post in a topic: How Long Until We Could Make A Real Sword Art Online (sao) Nerve Gear Type Device
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Also, why cant we just invite people from other forum threads into the one forum and talk about it together? No doubt there will be tonnes of other people that can bridge gaps or suggest paths we havent walked yet. It will give us a larger populace with a tonne more input and would remove the need for competition and encourage more to connect with each other for the love of the concept :)