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Historical Codex


JeffreysTubes8
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The historical codex, theory of everything, cracks QM, unlike relativity and newton's laws of universal motion it's a function f(t)=

Part 1; a 72 column and 2 row [x y] coordinate matrix (sphere worlds) plus another 72 column 2 row coordinate matrix (quantum gravity).

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

Etc...until you have to 36 “[n n]”s

Part 2; You take every integer in the first two matrices to the power of the product of those two matrices. Like Russian matryoshka dolls you have to do this n number times, n=radius of observable universe over the planck length. & we must root every exponent in the -z direction to superimpose the smaller and smaller x and y values in the +z direction. && everytime we do this we need to take out the top exponent from power towers and redo it for counting down to the x y coordinates of the z vector which is the center of the codex, let's call this operation V for vector. Problem with operation V, you will lose entire matrices of coordinates when you remove an exponent from the power tower, so now we must rectify that by putting op V through the power tower and plugging those values back into the base matrix, and then redoing the full power-tower with these adjusted values, but this time rooting every other iteration of exponential matrices in the power tower so that the values remain the same. 

Ex)

Vector +3

[3.14^[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]
[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]4.13^[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]
[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]]]
[3.14^[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]
[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]] 4.13^[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]
[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]]]
 
&
 
Vector -3
 
[3.14^[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]
[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]4.13^[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]
[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]]]
[3.14^[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]
[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]] 4.13^[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]
[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]]]
 
&&
Vector -2 part 1
 
[3.14^[4.13 3.14]
[4.13 3.144.13^[4.13 3.14]
[3.14 4.13]]
[3.14^[4.13 3.14]
[4.13 3.14]] 
4.13^[4.13 3.14]
[4.13 3.14]]
etc...
 
&&&
Vector -2 part 2
 
[36.34^[1^[1 1]
[1 1]
Etc...Etc..
 
(Note! + and negative vectors shown in example are reverse from what they should be for the Historical Codex because the values for the matrices in this example are >1 but the actual values you want will all be <1)
 
EDIT: And there's still one final grueling layer to part 2 I'm not accounting for. Of course the original 72 coordinates of three z matrices containing 9 spheres is not I'm 3.14 4.13 it's less than one meters! So that means in the code where the -z side of the power tower are all rooted exponents, eventually it's going to yield a value greater than 1! Eventually up to 13.8/2 billion light years over one meter! So wherever that happens, every exponent above it is not going to be rooted, whatever iteration exponential matrices that is, will say the nth exponent.
 
Part 3; Then you put your answer into a fibonacci sequence. The beginning of the sequence is 1 (first matrix) + 1 (second matrix how the gravity moves xyz up down forward back) = another matrix of sphere worlds which is multiplied by a different quantum gravity matrix which is the second iteration of this special fibonacci sequence, which is a potential universe at time equals 2 planck seconds, with 4 matrices. Etc..(note: you must know where the vectors talk to one another is equal to the generation of the gravitational matrices & when incorporating one gravitational matrix into another vector's matrices one must add or subtract it's transformational values by the difference of values between the matrices in those vectors)

Ex)

[n1 n1]____[n2 n2]____[n3 n3]

________+__________=_____________

[n1 n1]____[n2 n2]____[n3 n3]

&

[n1 n1]___[n3 n3]____[x1 y1]

_______+_________=2*______

[n1 n1]___[n3 n3]____[x1 y1]

&&

[n2 n2]___[n3 n3]__[x2 y2]

________+________=2*______

[n2 n2]___[n3 n3]__[x2 y2]

&&&

___[x1 y1]____[x2 ny2]__[n4 n4]

+/-_______+/-________=__________

___[x1 y1]____[x2 y2]__[n4 n4]

&&&&

[n3 n3]___[n4/2 n4/2]__[nx ny]___[n5 n5]

________+_____________+________=________

[n3 n3]___[n4/2 n4/2]__[nx ny]___[n5 n5]

where, nx & ny = geometric equations applied to the [n3 n3] columns' gravitational tug and [n4 n4] matrix gets divided by 2 because of the inverse square law for [n2 n2]'s gravitational tug applied to [n3 n3]'s position from when it was [n1 n1]

The practical use of the codex is evolving the observable universe from the moment of the big bang to now. 

You will acquire a printout of all of the atoms of the periodic table, and how their quantum particles behave, with a magnification of up to 26 orders of magnitude greater than that offered by an electron microscope, and how micro lasers will effect a quantum system every planck second after your instruments perturb a system.

Unlike normal quantum teleportation, which involves changes over lateral time, the codex can instead be used to teleport quantum objects using particle confusion, which is a result of analog quantum gravity, as gravity propagates in two directions, moving n-number of sphere worlds that collide to generate one higgs function to the exact quantum phonetic frequency of another higgs function, will duplicate that higgs function precisely where the other higgs function is located.

This works because all potential universes are so similar at the quantum scale.

Edited by JeffreysTubes8
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See for instance

https://phys.org/news/2021-06-combining-classical-quantum-door-discoveries.amp

11-quantumcompu.jpg

What they did here was they just 🤣🤫😭😭😭😭 it's not even funny they have 3 2D vectors but each vector sequence cannot express depth it's either π & 4.13 or it's 4.13 & 22/7 so this is just 2D shyte. There's no expressions of the gravitational changes to those coordinates being implemented for a false-positive string theory esque 4D substitute

Edited by JeffreysTubes8
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On 5/15/2021 at 1:20 AM, JeffreysTubes8 said:

Part 2;

Also, don't forget to add up all of the x and y coordinates in separate matrices of the same vector; & then add all but one, then all but two, etc 

But they already did that judging by the image. What they didn't, and what they can't do because they don't have the geometric proof yet, was the gravitational interactions through dimension 4.

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  • 2 months later...
  • 6 months later...

To reiterate, the goal of the historical codex is to simulate the conditions that led to the hydrogen dominant universe we see today. There are chemical elements on other worlds we know nothing about, we can speculate on chemicals with such things as ‘charm quarks’ but they don’t necessarily happen out there. This will tell where and when the chemicals come about as well. I’m not kidding it can all be generated from grav waves and the 4 square dot coordinates that represent the circumference of a sphere in relation, there are another four between than that can be used to map the circular arrangements of dots between the four points as well as serving as the centers of another 4 points in the -z directions and a further 4 points of another ‘sphere’ in the positive z directions when 8 spheres surrounding a central sphere are used to map it out in three dimensions. That’s why it’s 36 x and 36 y (72) coordinates. They change by the Planck length which was why in the OP I had to stop tetrating by square roots after a certain exponent nesting doll layer of the negative z direction, where the addition of your lance scale spherical lengths exceeds 1 meter via perspective.

Edited by JeffreysTubes8
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  • 4 weeks later...
On 8/5/2022 at 7:35 AM, JeffreysTubes8 said:

 

The coordinates are:

lp•2 as x and y

-lp•2 x, lp•2 y

(lp•4+((lp•2)+/-(lp•8)))x [*bolded part is depending on whether it’s in - or + z direction]

etc

 

Fixed since lp is less than 1 durr 

The geodesic is in this lp•2-lp•6.28 y and lp•4 x and the geodesics between gravitons (x1 of graviton b being -(lp•4+((lp•2)+(lp•8))) is used in congruence with the average formula to find the center of the grav wave. You can even solve the three body problem with these integrals.

Edited by JeffreysTubes8
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  • 4 months later...
Posted (edited)

4r07gwjtup.jpg

So it seems like the red constructive and deconstructive interference pattern in the middle part of this illustration doesn't actually exist in this model of gravity. 

The black wavelength at the far right of the illustration are the particles that are in a state of time in which a particle is at rest. The blank parts between the black lines is the distance at which a gravitational wave pulls a particle in a state of time (or duration) equal to which they are at rest. In-between the blank lines represents the time it takes for a gravitational wave to expand. In the original math I had these times and lengths present to a Planck length per Planck time, however obviously the set changes these attributes as it evolves according to the function in the op.

This model better explains what particles are, what waves are, and what gravity does.

Edited by JeffreysTubes8
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Posted (edited)

100=Googol in scientific notation

216=how many coordinates you'd need to represent the first 13 billion years of something like the observable universe. Which is well over a 10^100 gravitons. 

In a level one multiverse on the tekmark scale there are infinite gravitons at the start. We don't need to simulate all that. 

The 216 digit number and the fact the set changes the number of changes to the set done over time like time dilation, over 13 billion years, gives you some idea of the processing time required to get definite particle positions that actually do exist somewhere in the real universe.

So if dark energy aka antigravity propulsion makes a pilot experience more aging as they accelerate, opposite to conventional acceleration, than you can catch up by simulating inside such a vessel while crew is in nearly eternal https://www.google.com/amp/s/www.sciencefocus.com/future-technology/cryonics-could-you-live-forever/amp/ cryonic sleep. The data of the simulation can be recovered between jumps, and it would just seem like accelerated processing speed to those not on the vessel.

Edited by JeffreysTubes8
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  • 3 weeks later...

So the wavelength could just be the time it takes for, or the duration in which, a gravitational wave expands - or in other words, the frequency of gravitational wave propagation. But at the same time, a wavelength is the distance in which a gravitational field displaces an object when it's on, between, meaning a gravitational field has on and off times and, like nonlocality, the displacement is a distance in which an object covers instantaneously. I'm not saying the Planck scale gravitons making all gravity and composing all matter and energy (matter freed from a recurring g-wave pattern) just sit there, they are continously in motion rather than discrete and when displaced by gravitational frame dragging they continously move until another gravitational force is acted upon them (thus cyclic g-wave patterns being what matter actually is and why it has mass [faster aging relative to more frequent on-settings of g-fields from more sources of graviton collisions in the local area] and energy does not). So dark energy production inside event horizons of balck holes are complicated, when a graviton does not combine with a singularity (single Planck scale graviton) to create a stronger g-wave, it is instantaneously displaced beyond the influence of the next on-switch of that g-field by the first on-switch of that g-wave before it expands and weakens beyond the event horizon, and continous to travel at that length of displacement at that on-off frame drag frequency or rate of time, which is ftl. So when it clashes with other gravitons, while the length it's field displaces other gravitons is no where near what the strength of the g-field that created it, the frequency of on-off gravitational frame drags is far higher. Fast gravity equals strong gravity. Which is why low mass single particles like protons can move high mass macroscopic objects like ufos using fast gravity.

Edited by JeffreysTubes8
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