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# Historical Codex

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The historical codex, theory of everything, cracks QM, unlike relativity and newton's laws of universal motion it's a function f(t)=

Part 1; a 72 column and 2 row [x y] coordinate matrix (sphere worlds) plus another 72 column 2 row coordinate matrix (quantum gravity).

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

[n n]

Etc...until you have to 36 “[n n]”s

Part 2; You take every integer in the first two matrices to the power of the product of those two matrices. Like Russian matryoshka dolls you have to do this n number times, n=radius of observable universe over the planck length. & we must root every exponent in the -z direction to superimpose the smaller and smaller x and y values in the +z direction. && everytime we do this we need to take out the top exponent from power towers and redo it for counting down to the x y coordinates of the z vector which is the center of the codex, let's call this operation V for vector. Problem with operation V, you will lose entire matrices of coordinates when you remove an exponent from the power tower, so now we must rectify that by putting op V through the power tower and plugging those values back into the base matrix, and then redoing the full power-tower with these adjusted values, but this time rooting every other iteration of exponential matrices in the power tower so that the values remain the same.

Ex)

Vector +3

[3.14^[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]
[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]4.13^[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]
[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]]]
[3.14^[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]
[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]] 4.13^[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]
[√4.13^[√3.14 √4.13]
[√4.13 √3.14]
√3.14^[√3.14 √4.13]
[√3.14 √4.13]]]

&

Vector -3

[3.14^[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]
[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]4.13^[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]
[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]]]
[3.14^[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]
[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]] 4.13^[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]
[4.13^[3.14 4.13]
[4.13 3.14]
3.14^[3.14 4.13]
[3.14 4.13]]]

&&
Vector -2 part 1

[3.14^[4.13 3.14]
[4.13 3.144.13^[4.13 3.14]
[3.14 4.13]]
[3.14^[4.13 3.14]
[4.13 3.14]]
4.13^[4.13 3.14]
[4.13 3.14]]
etc...

&&&
Vector -2 part 2

[36.34^[1^[1 1]
[1 1]
Etc...Etc..

(Note! + and negative vectors shown in example are reverse from what they should be for the Historical Codex because the values for the matrices in this example are >1 but the actual values you want will all be <1)

EDIT: And there's still one final grueling layer to part 2 I'm not accounting for. Of course the original 72 coordinates of three z matrices containing 9 spheres is not I'm 3.14 4.13 it's less than one meters! So that means in the code where the -z side of the power tower are all rooted exponents, eventually it's going to yield a value greater than 1! Eventually up to 13.8/2 billion light years over one meter! So wherever that happens, every exponent above it is not going to be rooted, whatever iteration exponential matrices that is, will say the nth exponent.

Part 3; Then you put your answer into a fibonacci sequence. The beginning of the sequence is 1 (first matrix) + 1 (second matrix how the gravity moves xyz up down forward back) = another matrix of sphere worlds which is multiplied by a different quantum gravity matrix which is the second iteration of this special fibonacci sequence, which is a potential universe at time equals 2 planck seconds, with 4 matrices. Etc..(note: you must know where the vectors talk to one another is equal to the generation of the gravitational matrices & when incorporating one gravitational matrix into another vector's matrices one must add or subtract it's transformational values by the difference of values between the matrices in those vectors)

Ex)

[n1 n1]____[n2 n2]____[n3 n3]

________+__________=_____________

[n1 n1]____[n2 n2]____[n3 n3]

&

[n1 n1]___[n3 n3]____[x1 y1]

_______+_________=2*______

[n1 n1]___[n3 n3]____[x1 y1]

&&

[n2 n2]___[n3 n3]__[x2 y2]

________+________=2*______

[n2 n2]___[n3 n3]__[x2 y2]

&&&

___[x1 y1]____[x2 ny2]__[n4 n4]

+/-_______+/-________=__________

___[x1 y1]____[x2 y2]__[n4 n4]

&&&&

[n3 n3]___[n4/2 n4/2]__[nx ny]___[n5 n5]

________+_____________+________=________

[n3 n3]___[n4/2 n4/2]__[nx ny]___[n5 n5]

where, nx & ny = geometric equations applied to the [n3 n3] columns' gravitational tug and [n4 n4] matrix gets divided by 2 because of the inverse square law for [n2 n2]'s gravitational tug applied to [n3 n3]'s position from when it was [n1 n1]

The practical use of the codex is evolving the observable universe from the moment of the big bang to now.

You will acquire a printout of all of the atoms of the periodic table, and how their quantum particles behave, with a magnification of up to 26 orders of magnitude greater than that offered by an electron microscope, and how micro lasers will effect a quantum system every planck second after your instruments perturb a system.

Unlike normal quantum teleportation, which involves changes over lateral time, the codex can instead be used to teleport quantum objects using particle confusion, which is a result of analog quantum gravity, as gravity propagates in two directions, moving n-number of sphere worlds that collide to generate one higgs function to the exact quantum phonetic frequency of another higgs function, will duplicate that higgs function precisely where the other higgs function is located.

This works because all potential universes are so similar at the quantum scale.

Edited by JeffreysTubes8
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See for instance What they did here was they just 🤣🤫😭😭😭😭 it's not even funny they have 3 2D vectors but each vector sequence cannot express depth it's either π & 4.13 or it's 4.13 & 22/7 so this is just 2D shyte. There's no expressions of the gravitational changes to those coordinates being implemented for a false-positive string theory esque 4D substitute

Edited by JeffreysTubes8
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On 5/15/2021 at 1:20 AM, JeffreysTubes8 said:

Part 2;

Also, don't forget to add up all of the x and y coordinates in separate matrices of the same vector; & then add all but one, then all but two, etc

But they already did that judging by the image. What they didn't, and what they can't do because they don't have the geometric proof yet, was the gravitational interactions through dimension 4.

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• 2 months later...

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• 6 months later...
Posted (edited)

To reiterate, the goal of the historical codex is to simulate the conditions that led to the hydrogen dominant universe we see today. There are chemical elements on other worlds we know nothing about, we can speculate on chemicals with such things as ‘charm quarks’ but they don’t necessarily happen out there. This will tell where and when the chemicals come about as well. I’m not kidding it can all be generated from grav waves and the 4 square dot coordinates that represent the circumference of a sphere in relation, there are another four between than that can be used to map the circular arrangements of dots between the four points as well as serving as the centers of another 4 points in the -z directions and a further 4 points of another ‘sphere’ in the positive z directions when 8 spheres surrounding a central sphere are used to map it out in three dimensions. That’s why it’s 36 x and 36 y (72) coordinates. They change by the Planck length which was why in the OP I had to stop tetrating by square roots after a certain exponent nesting doll layer of the negative z direction, where the addition of your lance scale spherical lengths exceeds 1 meter via perspective.

Edited by JeffreysTubes8
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• 4 weeks later...
Posted (edited)
On 8/5/2022 at 7:35 AM, JeffreysTubes8 said:

The coordinates are:

lp•2 as x and y

-lp•2 x, lp•2 y

(lp•4+((lp•2)+/-(lp•8)))x [*bolded part is depending on whether it’s in - or + z direction]

etc

Fixed since lp is less than 1 durr

The geodesic is in this lp•2-lp•6.28 y and lp•4 x and the geodesics between gravitons (x1 of graviton b being -(lp•4+((lp•2)+(lp•8))) is used in congruence with the average formula to find the center of the grav wave. You can even solve the three body problem with these integrals.

Edited by JeffreysTubes8
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• 3 weeks later...

I theorize that all particles are interactions of planck scale gravitons (because of c and all the restrictions set upon it by Einstein and the simultaneous speed of gravity & light hitting LIGO) that emit gravity or shorten the distance between them for all space within the vicinity of the resulting gravity field. That the rate of this propagating field (gravity wave which is like an oceanic wave unlike particle wave which is two separate particles being the same particle) is that the gravitons overlap a portion of their volumes and because they move at c their fields tug an object once per planck time and that wave of gravity instantly has a planck volume before expanding, weakening the tug of one planck length to 1/2 of a planck length as it's volume doubles and so on (inverse square law). Dark matter, which I believe is just dark energy when there's a disparity in gravitational strength between two dark gravity sources, is just that part of the singularity where light can escape containing super gravitons, or two gravitons all occupying the same central volume, and now when two of those overlap the some of the same volume another gravity field emanates that tugs by four planck lengths per planck time, and so now gravitons tugged that fast stay in motion that fast and are actually making gravity fields that tug an object by one planck length in half a planck time, or 2 times lp if we are using meters since lp is so much less than 1, waves that propagate at 2c. You can begin to understand why physicists suspect that dark matter are a class of particles we can't observe other than their gravity, as a weak tug looks like a strong tug because the weak pull has more tugs than the strong pull so it looks as strong normal gravity when it's weaker than normal gravity. Like Newton I had to invent a new type of geometric arithmetic just to explain how gravity can replace all the fundamental forces using the graviton. This entire existential premise has a very powerful logical necessity that applies Murphy's law to the mathematical basis of all geometric systems, or the only outcome at which geometric systems would manifest if every dimensional possibility were to be carried out to a final conclusion. Point, line, square, rotated in the second dimension to make a circle, spun in the third dimension to make a sphere, multiplied infinitely so that all the spheres are touching with no space between them except at their geodesics, and each sphere moving at every possible variety of velocity, the addition volumes from two separate spheres deleting the overall space of that infinite plane by the sum of volumes overlapping. This naturally produces a mathematical universe that begins as light. Which is actually very quickly sucked up by dark matter and singularities which are separated or merged by the aforementioned disparity of in the mass they experience before they all merge, and the disparity of the of gravitational influences will decelerate a small portion of those gravitons and the gravity they will hence forth produce to make all the matter, and that matter fusing or annihilating itself to generate the light that will become the cmb when it's no longer trapped by ions. There's your God right there, the biblically origin story, everything comes into being because that's the only mathematical way, step by step, the geometric system can be expressed. The mystery of how smbhs form before the first stars had time to become black holes and merge that much, along with the antimatter problem, are solved. All the antimatter galaxies were separated from the matter galaxies before they could annihilate them due to the rate of tugs by dark matter gravity hitting them at different distances (and because of the inverse square law of gravitational wave propagation the gravity is hitting everything at points where it's unequal strength thus favoring one direction of motion which is all the dark energy). The ones that did annihilate created another mystery, the source of High Energy Cosmic Rays HECRs.

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