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Hi everyone, I'm looking to recruit fellow science-minded people to help with a labor of love I just started. I love fantasy and sci-fi and I just recently started playing tabletop RPGs again. My go-to RPGs from the past were DnD (of course), Rolemaster, MERPS, GURPS, Vampire the Masquerade, etc. I just started playing DnD 5e and like it a lot but certain things have reminded me of why I have always wanted to just create my own system... SO... I am. I'm also creating the setting and a virtual tabletop platform because I want the mechanics to be more detailed and realistic but not time consumin
So I am really into algorithms and i have been researching pathfinding and the various algorithms and methodology behind it. After some very intruiging research i have gotten down to the nitty-gritty of making my own algorithm and I am happy to announce i have a working algorithm for any obstacle and [in theory] it takes less steps and time than traditional pathfinding algorithms (such as A* and Dijkstra's algorithm) . for ex.) I had set up a 100x100 "tile" maze and after 6 steps into the algorithm it had a definite path from the start to finish. As far as i know 6 steps is very impressive-