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    toxicradiation494 reacted to billvon in We Begin To Develop Nervegear!   
    Unfortunately much of that will likely be going away.  The BRAIN initiative that (in part) begat the DARPA program was one of Obama's initiatives.
    That's the most proximate issue for the electrode itself.  The infection risk occurs because all existing systems (with the exception of the Medtronic DBS system) have to penetrate the skin.
    That would be great.  But from what I know about the field, we are decades away from such a technology.
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    toxicradiation494 reacted to NotBrad in We Begin To Develop Nervegear!   
    About the technology, there are actually potential alternatives, such as using a viral genetic modification to have the brain produce something akin to the dye used in an MRI, that could greatly increase the resolution for some devices, as well as that it could be used in conjunction with another technology following the same principle; ie a different die and not an MRI.
    As for DARPA funding? We don't have any finite details on that yet, but we can only hope he doesn't scrap the program.
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    toxicradiation494 reacted to Romer in We Begin To Develop Nervegear!   
    Simply saying,will psychology help?
    I mean,i seen video of people making other able see things that are not there but still they can feel it,even if it is not there.
    I know nothing but i am just trying to check the possibility.
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    toxicradiation494 reacted to CraigD in We Begin To Develop Nervegear!   
    Welcome to hypography, Romer! :) Please feel free to start a topic in the introductions forum to tell us something about yourself.
    Sorry for the late reply. Interest in the Fulldive Technology forum has decreased a lot of late.

    I think you’re asking if hypnosis, which some psychologists and psychiatrists use as a therapeutic tool, could be used to create an immersive virtual reality experience like the one depicted in the fictional Sword Art Online manga and anime. 
    I don’t think it could be. I’m familiar with hypnosis from having attended demonstrations of it when I was in college, where one of my instructors was a hypnotherapist, and from reports from a family member who underwent hypnotherapy to help her quit smoking cigarettes. While the techniques can be used to make some people report unreal experience, the range of those experiences is limited by the surrounding environment and the comprehension and receptivity of the subject.
    Most hypnotic sessions are subtle, more like deep conversations than the generation of a false reality. The most dramatic examples of the latter I’ve seen is a demonstration in which the hypnotists told the subject that they were now as light as a feather, and asked them to jump from a window and float softly to the ground below, then return to the room where the demonstration was taking place. The subject then, without being told to, exited the room and building via its stairs, stood below the indicated window, then returned via the stairs. When asked, they said they had, as asked, jumped from the window and floated to the ground. When I talked to the subject informally hours after the demonstration, he said he knew he had actually taken the stairs, but was comfortable reporting that he had floated from the window to the ground.
    From my personal experience and experience with psychology literature, I believe depictions of hypnotists causing people to effectively hallucinate are inaccurate. They appear often in books and movies, but rarely or never in reality.
    The kinds of experience that can be produced via hypnosis are not, I think, what people would want or expect from a VR system.
    That said, I think that mild hypnosis is common among good “pencil-and-paper” role playing gamers. The imaginative, shared fantasy nature of PnPRPGs lends itself, I think, to mild, informal hypnotic techniques. Though such experiences can be wonderful and immersive, I don’t think anyone would call them VR.
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