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  1. Because in a fully inmersive virtual reality system you wouldn't be wearing headphones to hear what is happening in the game and you wouldn't be looking to a screen like in the Oculus Rift, you would be in a dream state paralysis and the process would have two parts (that is what I understand, it may be wrong): One would be reading your movements so you could do them inside the game and prevent you from doing them in reality with something like anesthesia, for example. The other part would be to write in the brain the information that your sense would catch from the game if it was real lif
  2. Even though I agree with you in your arguments, I think that we can't really compare a fully functional Virtual Reality system to a regular videogame, and the addiction that it can cause may be very different. We can see thousands of different videogames, with different ambientation, plot, characteristics... Some are cinematographical, others are dark and scary, you can explore, fight, survive and many other things that we don't have the chance of doing in everyday life (if we could nobody would play videogames). The great majority of players play to feel like they can do things impossible o
  3. I though about the restriction because in my opinion, nowadays a huge amount people would prefer to spend time in the virtual reality than in the real world. If it's correctly developed you can do almost whatever you want, and, for example, if anybasketball fan had the money and time to play in this NG, would more likely prefer to play with Michael Jordan in the United Center than studying, working, or doing anything else. That's why I think that some restrictions in time could prevent it from being completely banned because of the psycological dependence that it can generate in some players,
  4. Moderation note: This post was split from How Long Until We Could Make A Real Sword Art Online (sao) Nerve Gear Type Device, because that long thread is being broken up into threads by subject to make them shorter and more readable. This thread is for discussion of concerns about possible abuse or misuse of immersive virtual reality These are very good questions about the technical part of the project, although i don't think i can answer them I will make another question, but from the psycological aspect of the VR. Could the use of such a device be banned or restricted to normal peop
  5. I saw this some time ago and find it completely amazing. Even though the movements are still very basic and mechanic, in a few years this can be developed into a completely fine limb that can be used in everyday live. Things like that is what draw me to science since I was a kid, just imagine explaining to someone of the eighteen century that a man can move a robotic arm conected to this body just with his thoughts, it's crazy! If we can connect the movements into a computer instead of a robotic limb and prevent the movements with the system explained by Craig I think that we could have done
  6. Thank you Craig, have been reading the forums for a while, but when I saw this thread, decided to create an account, as this is one of the projects i would like to work in the future. I don't think I understand the shared dream concept, as we all dream different things we would need to create a common place for both dreamers, which would be in fact the same as a completely inmersive virtual reality, but forcing the players to be sleeping when playing, which would reduce it's potencial as a casual, accesible for everyone, game. I find the idea of the use of pontine tegmentum to stop th
  7. I have seen the link and I think that the device is awesome, but to create a virtual reality we would need to go a little bit forward with it, not only read all the pulses, which should the actions that we do unconciusly too, but we would need to prevent the pulses form reaching the body and make them go to the receptor, which must be an inhibitor too. The thing that concerns me about this is that although in a few years we will probably be able to read and differenciate all the pulses we should probably need intrusive surgery to place the inhibitors in a place that doesn't prevent the pulses
  8. Hi all, i have been reading this thread and find the ideas amazing. I think that if we could differenciate the electrical pulses that come form our brains and codify them for different actions in the game just like the way a computer works when you press the keyboard and the words appear in the screen then half of the work would be done, but I'm not sure about how this can be done because: I don't really know if the electrical pulse that your brain sends to move your right hand is tha same that sends to move your left feet but in a differet nerve, if that is the case, then we would have to p
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