Playing Frightening games
Posted 14 November 2008 - 04:22 PM
(look on instructables.com for these devices, I forget the name of the device sleep aid or something like that)
Edit: a wierd thing though, is that I can watch stuff like bones and ER and all that, without feeling squimish at all. (unless it is mutilation like in the movie GLORY when they were cutting off that guys leg, I nearly passed out. Its not really the gore I dont mind gore) What got me thinking of this was the episode of bones where the state trooper fires tear gas into a captured meth lab to demonstrate to cadets why they dont fire tear gas into a meth lab.
Posted 14 November 2008 - 06:21 PM
If you had access to the game’s source code and the appropriate compiler and build info, you could replace the scarey elements with silly/unscarey ones (ie: happy clowns, fuzzy kitties, etc.) though you’d have to be cautious, as sometimes such edits can make a graphic more scarey, and certainly more creepy, as all the happy/fuzzy stuff will still be trying to kill you.
Do you guys have any ideas on how to make it [a video game] less fightening?
More practically, you might check a source for game cheat codes. Some games have cheats that add comic elements, such a “big-head mode”, while otherwise not affecting gameplay.
A non-software trick is to keep some real objects visible between you and the screen – eg: a (small, obviously) vase of flowers; an action figure or two. Such objects serve, I think, to remind you that the two-dimensional image you’re looking at in the screen is not real.
Frequent pausing can also reduce one’s level of emersion in a video game – though IMHO, it adversely affects the gameplay experience.
Posted 15 November 2008 - 11:59 AM